Description
Lightfield HYPER Edition is a creative exploration racer, in which you discover futuristic racing tracks and leave the boundaries behind in parkour-inspired precision racing.
Lightfield encourages players to utilise every aspect of their surroundings as they master their anti-gravity spaceships, scaling walls, sci-fi skyscrapers, ceilings and more to find the perfect racing line. Explore the worlds beyond the track boundaries and lose yourself in the aesthetics of the striking environments, abstract architecture and futuristic soundscapes of the hard-hitting electronic soundtrack by Zanshin.
The new HYPER Edition features solo play, online multiplayer and a couch split-screen mode. Moreover, it features a host of new content, from new a new campaign to an all-new trick system, a photo mode and stunning visuals.
About Lost in the Garden GmbH
Boilerplate
We are an independent games studio in Vienna, Austria. In September 2017 we released our debut title «LIGHTFIELD» on PlayStation 4 and Xbox One and are currently working on the extendd «HYPER Edition» to be released on Steam as well as consoles in Q3/18.
More information
More information on Lost in the Garden GmbH, our logo & relevant media are available here.
Lightfield HYPER Edition Credits
Matthias Maschek
Development, Technology
Julia Murczek
Level Design, Technical Art, Production
Raimund Schumacher
Creative Director
Simon Wallner
Game Design
Zanshin Sound Design and Music
Contact
Inquiriespress@lostinthegarden.com
Weblightfieldgame.com
Press releases and announcements sign upeepurl.com/b5vXzv
Selected Articles
- «Lightfield is a very unique racing experience that you can’t find anywhere else.»— Franz Aebischer, Keen Gamer
- «Racing games don’t always have to be about who’s the most skilled. Sometimes they can favor the most clever.»— Brett Makedonski, Destructoid
- «Lightfield is more than a Wipeout-style throwback»— Graham Smith, Rock Paper Shotgun
- «… a unique take on the racing genre, incorporating parkour mechanics with vehicles in a clever and satisfying way.»— Kirstin Swalley, Hardcoregamer
- «… will shake up a racing subgenre or two»— Will Cruz, Trueachievements/Truetrophies
- «A tremendously additicve game»— Pedro Cano, IGN Spain
History
It all started as a weekend prototype back in 2014. We set out to make a racing game inspired by Slipstream 5000. We enjoyed working on it and saw some potential, thus we continued to work on it on weekends and in our spare time. In late 2014 we entered it into two local competitions to be a finalist in one and to be a winner in the other. Having had the concept validated by the outcome of the two contests, we spent 2 months of full time work to finish a more decent prototype of the game and to refine the core mechanic. At this point the prototype already closely resembles the current game. We used this prototype to collect a lot of feedback and it was also the basis of our project funding application at the Vienna Business Agency, which was approved in fall 2015. With the funding approved we had everything to turn this little weekend project into a full blown console game release. We had a fabulous team, a nice office and a chrome-finished coffee machine. All that was left then was to found our own studio, Lost in the Garden, and to finish the game. On September 26, 2017 the game was released on PlayStation 4 and Xbox One and is now coming to Steam in the extended HYPER Edition.